2014
DOI: 10.1080/14626268.2014.904366
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Experimental zones: two cases of exploring frames of participation in a dialogic museum

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Cited by 30 publications
(30 citation statements)
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“…The aim of the project was to explore possibilities and limitations of how the guide could be developed into a social platform that would engage people along the river who would not enter the physical museum. The design team decided upon exploring people`s existing social media practices related to the river, and conducted several design experiments reflecting on how people`s digital literacies require new design thinking (Lowe and Stuedahl 2014, Smørdal, Stuedahl and Sem 2014, Stuedahl and Lowe 2013. In the following we will focus on the experiments undertaken with the photo-sharing platform Instagram.…”
Section: Pd In Developing the Distributed Museummentioning
confidence: 99%
“…The aim of the project was to explore possibilities and limitations of how the guide could be developed into a social platform that would engage people along the river who would not enter the physical museum. The design team decided upon exploring people`s existing social media practices related to the river, and conducted several design experiments reflecting on how people`s digital literacies require new design thinking (Lowe and Stuedahl 2014, Smørdal, Stuedahl and Sem 2014, Stuedahl and Lowe 2013. In the following we will focus on the experiments undertaken with the photo-sharing platform Instagram.…”
Section: Pd In Developing the Distributed Museummentioning
confidence: 99%
“…Activity with digital technologies is understood as enactments [58], and is constituted by the processes of actions and interactions of students, teachers, and other museum staff.…”
Section: Inscriptions and Enactmentsmentioning
confidence: 99%
“…For example, Kumpulainen et al (2014) reported that museums are a suitable context to positively influence students' socio-cultural knowledge. Smørdal, Stuedahl and Sem (2014) also indicated that social awareness between learners and cultural exhibits can be enhanced when they highly engage in interactive systems in museums. More importantly, when museums adopt location-based systems, the context-dependent information that can thus be obtained, such as the user's location, time, preferences and language learning tasks, will foster learning opportunities that can positively influence the students' socio-cultural knowledge.…”
Section: Practitioner Notesmentioning
confidence: 99%
“…• Museums: places that provide interactive and audience-oriented learning contexts, with the focal materials ranging from art, language, science, history to cross-cultural settings (Kumpulainen et al, 2014;Smørdal et al, 2014). • A socio-cultural context: Liu et al (2014) explained a "context" as the learning environment existing between a mobile-learning application and learners.…”
Section: Literature Reviewmentioning
confidence: 99%
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