2017
DOI: 10.1080/17501229.2017.1359276
|View full text |Cite
|
Sign up to set email alerts
|

Exploiting adventure video games for second language vocabulary recall: a mixed-methods study

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
10
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
5
5

Relationship

0
10

Authors

Journals

citations
Cited by 32 publications
(11 citation statements)
references
References 31 publications
1
10
0
Order By: Relevance
“…The current study produced consistent results with the previous studies evaluating the integration of serious gaming into language learning environments (e.g., [32]; [20]; [10]; [33], [34]). In addition, the results are in agreement with Boulaknadel and Fakhri's [35] findings indicating that serious gaming provides immersive and contextual language learning.…”
Section: Discussionsupporting
confidence: 90%
“…The current study produced consistent results with the previous studies evaluating the integration of serious gaming into language learning environments (e.g., [32]; [20]; [10]; [33], [34]). In addition, the results are in agreement with Boulaknadel and Fakhri's [35] findings indicating that serious gaming provides immersive and contextual language learning.…”
Section: Discussionsupporting
confidence: 90%
“…Thus, the benefits from supplementary activities elicited mixed results, but it seems that students have a favorable attitude toward these added materials for their learning and view them as important while playing the game (Ranalli, 2008). In most studies, students have expressed positive perceptions toward video game use for foreign language learning, viewing such games as helpful and an additional motivation, particularly for vocabulary learning (Janebi Enayat & Haghighatpasand, 2019).…”
Section: Resultsmentioning
confidence: 99%
“…Most DGBVL studies focus on receptive rather than productive word knowledge and on short-term rather than long-term retention [36]. Yet, there are some examples of research on both receptive and productive levels [37,38] and on long-term retention [39,40]. Some of these studies delved into the affordances of educational games, also known as serious games [41], highlighting positive effects on learning such as enhanced student motivation and engagement.…”
Section: Digital-game Based Vocabulary Learningmentioning
confidence: 99%