2013
DOI: 10.1121/1.4798799
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Exploiting randomness in acoustic impulse responses to achieve headphone compensation through deconvolution

Abstract: This paper presents a method of headphone/earphone equalization based upon deconvolution of the headphone impulse response from other acoustic filters in the processing chain. The methods presented are thus applicable to areas such as spatial audio, where input signals are processed with binaural impulse responses. The extraction of low order from higher order acoustic impulse responses is justified based upon an application of the theory pertaining to the clustering of the zeros of random coefficient polynomi… Show more

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Cited by 3 publications
(2 citation statements)
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“…The tail of an acoustic impulse can be modelled as a decaying random coefficient polynomial [5] [6]. Random coefficient polynomials have been shown to exhibit zeros which cluster uniformly about the unit circle.…”
Section: C) the Diffuse Tailmentioning
confidence: 99%
See 1 more Smart Citation
“…The tail of an acoustic impulse can be modelled as a decaying random coefficient polynomial [5] [6]. Random coefficient polynomials have been shown to exhibit zeros which cluster uniformly about the unit circle.…”
Section: C) the Diffuse Tailmentioning
confidence: 99%
“…Figure 5 demonstrates this error. This is due to the matching of the log magnitude frequency responses of these sequences at a small number of points, in this case 5 In the case of responses whose zeros are very close to or on the unit circle, such as HRIRs and RIRs as discussed in Section II, there are additional issues regarding the calculation of the inverse cepstrum. When there are zeros lying very close to or on the unit circle, the magnitudes of the Fourier coefficients at the corresponding frequencies will be very close to zero.…”
Section: A) Errors In Minimum Phase Calculationmentioning
confidence: 99%