2022
DOI: 10.1080/10447318.2022.2097985
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Exploration and Study of the Factors Influencing Users’ Adoption of Games for Fitness Behavior

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Cited by 11 publications
(8 citation statements)
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“…Despite numerous studies exploring satisfaction of fitness mobile applications [15] and entertainment game [16], there is a necessity for dedicated research on fitness gaming satisfaction. This is due to the unique dual attributes of fitness gaming, combining entertainment and fitness, and its ability to provide users with visual and experiential sensations surpassing those of typical fitness apps [9].…”
Section: Fitness Gamingmentioning
confidence: 99%
See 1 more Smart Citation
“…Despite numerous studies exploring satisfaction of fitness mobile applications [15] and entertainment game [16], there is a necessity for dedicated research on fitness gaming satisfaction. This is due to the unique dual attributes of fitness gaming, combining entertainment and fitness, and its ability to provide users with visual and experiential sensations surpassing those of typical fitness apps [9].…”
Section: Fitness Gamingmentioning
confidence: 99%
“…In the field of fitness gaming user experience, Wang [9] has initially summarized the fundamental attributes of fitness gaming: usefulness (U), functional quality (FQ), playfulness (P), technical quality (TQ), ease-of-use (EOU), and social interaction (SI). However, there has not been further exploration of the associations between these elements and satisfaction.…”
Section: Fitness Gamingmentioning
confidence: 99%
“…It reduces a large number of intricate variables into a few common factors of multiple variables. In the same group of variables composed of public factors, the similarity and correlation between variables are high, and the variables differ significantly between different groups of public factors (Wang et al 2022). Through conducting factor analysis on the raw data of different wooden door users' lifestyles and consumption behaviour, the public factors were extracted and analysed to make the relationship between users' life patterns and wooden door consumption preferences clearer and more concise.…”
Section: Factor Analysismentioning
confidence: 99%
“…The following hypotheses are proposed based on the above literature: H5: Fit of in-vehicle games has a significant positive influence on experience H6: The experience of in-vehicle games has a significant positive influence on play value Continuous use intention is the user 's willingness to use the product or service in the future based on their previous use experience (Z. Wang et al, 2023). Studies have shown that the more suitable information technology and features are for the user ''s interactive environment, the more motivated potential users will continue to use it (Ouyang et al, 2017;Petter et al, 2012).…”
Section: Aarts and Dijksterhuis (2000) Fitmentioning
confidence: 99%
“…Continuous use intention is the user ’s willingness to use the product or service in the future based on their previous use experience (Z. Wang et al, 2023).…”
Section: Theoretical Framework Research Hypotheses and Model Establis...mentioning
confidence: 99%