2016
DOI: 10.1111/bjet.12447
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Exploratory study of collaborative behaviour in gaming and interactions of students in Second Life

Abstract: The current research is conducted in the context of Second Life (SL) users in Scottsville, Pietermaritzburg, KwaZulu-Natal, South Africa. The research uses the Symbolic Interactionism Theory (SIT), a social science based theory as theoretical framework to underpin it and help inform the research. The overriding purpose is to analyze evidence of collaborative behaviour in the contexts of gaming, entertainment and socializing to support further exploitation of SL and overall improvement in the gaming experiences… Show more

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Cited by 2 publications
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