2020 6th IEEE Congress on Information Science and Technology (CiSt) 2020
DOI: 10.1109/cist49399.2021.9357064
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Exploratory Study of Established Strategy Games in the Context of Knowledge Transfer Based on Selected Learning Objects from the Economic Field

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Cited by 4 publications
(3 citation statements)
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“…Serious games, as described by , are games designed for education and training, but can also be commercial off-the-shelf (COTS) games that have pedagogy introduced during learning activities (Wittrin et al, 2020;. Serious games have gained significant attention as a promising solution to enhance learner engagement in various domains .…”
Section: The Potential Of Serious Games In Safety Training and Educationmentioning
confidence: 99%
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“…Serious games, as described by , are games designed for education and training, but can also be commercial off-the-shelf (COTS) games that have pedagogy introduced during learning activities (Wittrin et al, 2020;. Serious games have gained significant attention as a promising solution to enhance learner engagement in various domains .…”
Section: The Potential Of Serious Games In Safety Training and Educationmentioning
confidence: 99%
“…Serious games have gained significant attention as a promising solution to enhance learner engagement in various domains . By leveraging the power of technology and gamification principles, serious games offer an immersive and interactive learning experience that can captivate learners' attention, foster active participation, and act as a motivational tool (Corti, 2006;Wittrin et al, 2020;. Within the context of safety education and training, serious games have shown the potential to create realistic and engaging simulations that allow learners to practice hazard identification, safety procedures, risk assessment skills in a controlled and engaging environment .…”
Section: The Potential Of Serious Games In Safety Training and Educationmentioning
confidence: 99%
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