2019 22nd International Conference on Computer and Information Technology (ICCIT) 2019
DOI: 10.1109/iccit48885.2019.9038175
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Explore Voice and Foot-based Interaction Techniques to Navigate 2D Radiological Images in the Virtual Reality Operation Theatre

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Cited by 5 publications
(2 citation statements)
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“…We believe that this may have implications for further neurobehavioral work in experimental psychology, as well as with respect to designing more immersive and realistic tool-use experiences in other AR application contexts. For example, further work on this intersection could contribute to our understanding of challenging real-world use cases, such as requirements for BS malleability in the context of virtually operating theatres (see, e.g., Zaman et al 2019). Together, our findings thus substantially extend previous studies by demonstrating how even virtual tools become incorporated into the BS, while adding to our understanding of the respective roles of visual and haptic feedback in virtual tool-use training in general.…”
Section: Discussionmentioning
confidence: 99%
“…We believe that this may have implications for further neurobehavioral work in experimental psychology, as well as with respect to designing more immersive and realistic tool-use experiences in other AR application contexts. For example, further work on this intersection could contribute to our understanding of challenging real-world use cases, such as requirements for BS malleability in the context of virtually operating theatres (see, e.g., Zaman et al 2019). Together, our findings thus substantially extend previous studies by demonstrating how even virtual tools become incorporated into the BS, while adding to our understanding of the respective roles of visual and haptic feedback in virtual tool-use training in general.…”
Section: Discussionmentioning
confidence: 99%
“…To overcome these issues, a combination of physical mock-up and virtual reality (VR) hardware can be utilized to simulate MR interventions in virtual radiology suites [30,38]. This approach allows for testing of early prototypes, drawing valuable conclusions that can be applied in real-world scenarios without requiring access to an MR device [34,54]. Recent developments in VR technology enable compelling simulations and practice scenarios.…”
Section: Introductionmentioning
confidence: 99%