Proceedings of the ACM Symposium on Applied Perception 2012
DOI: 10.1145/2338676.2338713
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Exploring a virtual environment by walking in place using the Microsoft Kinect

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Cited by 11 publications
(2 citation statements)
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“…The technique is commonly use for walking around virtual environments, as the proprioceptive information from the body movements makes the user feel more immersed in it. This technique has been used extensively in the Virtual Reality (VR) community and implemented in a wide variety of ways, including sensing in the head-mounted display [Slater et al 1995], the Wii Balance Board [Williams et al 2011] and the Kinect depth camera [Zheng et al 2012]. Because this technique is often used for VR locomotion, controlling speed and direction is critical.…”
Section: Name Description Examplementioning
confidence: 99%
“…The technique is commonly use for walking around virtual environments, as the proprioceptive information from the body movements makes the user feel more immersed in it. This technique has been used extensively in the Virtual Reality (VR) community and implemented in a wide variety of ways, including sensing in the head-mounted display [Slater et al 1995], the Wii Balance Board [Williams et al 2011] and the Kinect depth camera [Zheng et al 2012]. Because this technique is often used for VR locomotion, controlling speed and direction is critical.…”
Section: Name Description Examplementioning
confidence: 99%
“…Numerous examples can be found in walking-inplace metaphors making use of sensors of different type as in [Templeman et al, 1999] and [Feasel et al, 2008]. Efforts have focused recently on the use of low-cost interaction devices to detect gait, like the Microsoft Kinect [Zheng et al, 2012] or the Wii Balance Board [Williams et al, 2011].…”
Section: Introduction and Related Workmentioning
confidence: 99%