2014
DOI: 10.1007/s10606-014-9214-1
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Exploring Collaboration Patterns in a Multitouch Game to Encourage Social Interaction and Collaboration Among Users with Autism Spectrum Disorder

Abstract: In this paper, we present a design and evaluation of four Collaboration Patterns on a multitouch collaborative game designed to encourage collaboration among people diagnosed with ASD (autism spectrum disorder). We define Collaboration Patterns as collaborative interaction strategies on elements in a multiuser interface. The patterns presented here were designed according to both recommendations from experts in ASD and requirements of a group of youths with high ASD-related impairment in their social interacti… Show more

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Cited by 30 publications
(11 citation statements)
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“…Autism Spectrum Disorder (ASD) treatment is also one that has employed VR systems broadly [15][16][17][18][19][20]. Barajas et al [16] applied a mixture of a tangible device connected to a VR game on a computer screen, in order to help patients improve their conceptual, practical and social skills.…”
Section: Autism Spectrum Disorder (Asd)mentioning
confidence: 99%
See 2 more Smart Citations
“…Autism Spectrum Disorder (ASD) treatment is also one that has employed VR systems broadly [15][16][17][18][19][20]. Barajas et al [16] applied a mixture of a tangible device connected to a VR game on a computer screen, in order to help patients improve their conceptual, practical and social skills.…”
Section: Autism Spectrum Disorder (Asd)mentioning
confidence: 99%
“…Hughes et al [18] created a game to train empathy and perspective in autistic patients by requiring them to take care of a living creature. Silva et al [19] use VR as a tool to instigate the collaboration between autistic children with the goal of improving their social interaction skills. To do so, the authors developed a multi-touch application that requires two people to work together to complete challenges.…”
Section: Autism Spectrum Disorder (Asd)mentioning
confidence: 99%
See 1 more Smart Citation
“…Three of the 62 studies involved stakeholders (designers, domain experts and end-users) only in the Problem Definition Phase, of which two studies involved both designers and end-users, but not domain experts [32,33], and one involved designers and domain experts, but no end-users [3]. Table 3.…”
Section: Footnote: D = Designer; X = Domain Experts; U = End-usermentioning
confidence: 99%
“…Some PDP phases are better suited to these four specific types of stakeholders than others. For example, designers and domain experts typically partake in the first Problem Definition Phase, by defining the problem and recommendations for focus of the design [3]. During the Product Design…”
Section: Introductionmentioning
confidence: 99%