2020
DOI: 10.1002/hpja.440
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Exploring contemporary screen time in Australian adolescents: A qualitative study

Abstract: Screen time, a highly prevalent behaviour, can be detrimental to adolescent health. To better understand this health-related behaviour, this study explores the nature of adolescents' contemporary screen engagement, adding to the currently limited body of qualitative research in this area. Methods Sixteen adolescents (9 girls and 7 boys) aged 13-17 years from a secondary school in Queensland, Australia participated in semi-structured one-on-one interviews. All interviews were transcribed verbatim, anonymised an… Show more

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Cited by 25 publications
(26 citation statements)
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“…Indeed, reports show a decline in watching programs on conventional television sets, despite an increase in consuming television content on the internet [ 47 ]. This is likely caused by the multiple functions that smartphones offer, including the social and recreational tasks performed online [ 48 ]. Moreover, the portability of smartphones allows adolescents to use these devices ubiquitously [ 49 ]; almost anywhere in free-living conditions as reported here.…”
Section: Discussionmentioning
confidence: 99%
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“…Indeed, reports show a decline in watching programs on conventional television sets, despite an increase in consuming television content on the internet [ 47 ]. This is likely caused by the multiple functions that smartphones offer, including the social and recreational tasks performed online [ 48 ]. Moreover, the portability of smartphones allows adolescents to use these devices ubiquitously [ 49 ]; almost anywhere in free-living conditions as reported here.…”
Section: Discussionmentioning
confidence: 99%
“…One explanation for our findings is that although gaming was used concurrently with smartphones, the latter was predominantly used in the background and therefore was less likely to interfere with adolescents’ cognitive demands of gaming. Other possible explanations are that smartphones were used to temper impatience or boredom whilst waiting for a game to load [ 17 , 48 ], or offered an opportunity to socialize with friends whilst watching television shows [ 48 ]. Further investigations on why adolescents engage in certain multiscreening behaviors (eg, social functions) are needed to help researchers deliver effective interventions to change screen-based behaviors, if deemed necessary.…”
Section: Discussionmentioning
confidence: 99%
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“…More specifically, there seems to be a bias in research attention regarding “bad content” and negative effects of media compared to positive content and positive effects. Recent studies have, however, also focused on the potential positive aspects of SoMe use (de Leeuw and Buijzen, 2016 ; Scott et al, 2019 ; Thomas et al, 2020 ; Hjetland et al, 2021 )—for instance, recognizing how SoMe play a key role in the social lives of adolescents (Hjetland et al, 2021 ).…”
Section: Discussionmentioning
confidence: 99%
“…Much of the previous research on SoMe has focused on its possible effects (Orben, 2020 ; Schønning et al, 2020 ), while some studies focus on drivers for SoMe use and screen-based activities (Scott et al, 2019 ; Thomas et al, 2020 ), such as fear of missing out. Another area of study has been the type of behavior children and adolescents perform on SoMe (Kircaburun et al, 2019 ).…”
Section: Introductionmentioning
confidence: 99%