2020
DOI: 10.5194/isprs-archives-xliii-b4-2020-599-2020
|View full text |Cite
|
Sign up to set email alerts
|

Exploring Cultural Heritage Collections in Immersive Analytics: Challenges, Benefits, and a Case Study Using Virtual Reality

Abstract: Abstract. Immersive analytics, at the intersection of visual analytics and virtual reality has recently gained some traction. Taking a similar approach, VaRt-DataExplorer project is concerned with exploration of data spaces in Virtual Reality (VR) in the context of cultural heritage collections. Our main objective is to facilitate better a understanding and insight into spatially referenced cultural heritage data sets. Within the scope of the project, this goal would be achieved by providing potentially ‘intui… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 33 publications
0
3
0
Order By: Relevance
“…In the literature, few tools [216] exist for immersive analytics of visual media only. However, cultural heritage research can benefit from the auditory component.…”
Section: Immersive Analyticsmentioning
confidence: 99%
“…In the literature, few tools [216] exist for immersive analytics of visual media only. However, cultural heritage research can benefit from the auditory component.…”
Section: Immersive Analyticsmentioning
confidence: 99%
“…SteamVR was chosen due to headset compatibility with the HTC Vive VR headset. VRTK was chosen due to its use in other research projects [100,147], and support for implementing VR interactions with little or no programming through prefab components. SteamVR assisted with interfacing the VR headset with Unity game engine through a plugin.…”
Section: User Interface Librariesmentioning
confidence: 99%
“…• "DarkSky Halos" (Figure 2.3d) is an IA collaborative system that uses a CAVE environment to explore large scale cosmological simulation data where, for example, researchers could study aspects from dark matter formation (HANULA et al, 2019). Other examples of fields exploring IA applications are biology, neuroscience, epidemiology, ecology, crowd simulation, product engineering, archaeology, seismology, and cultural heritage (CZAUDERNA et al, 2018;CHANDLER;MORGAN;KUHLEN, 2018;FULMER et al, 2019;LAWTON et al, 2020;KOEBEL;AGOTAI;ÇÖLTEKIN, 2020).…”
Section: Immersive Analyticsmentioning
confidence: 99%