Exploring enjoyment while playing “Temple Lego”- A virtual reality cultural heritage serious game for architecture students.
Sneha Maji,
Amritansh Saha,
Harsh Pal
Abstract:This study presents the design, development, and evaluation of a Virtual reality (VR) based serious game for learning about Dravidian temple architecture using Brihadeshwara temple as an example. The design and development are conducted using the LM-GM framework, which is found suitable for designing games based on cognitive and affective learning outcomes. The immersive experience engages the gamified content and enables learning activities through exploratory play. Players are required to assemble back a bro… Show more
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