Digital games are nothing new to today's youth. The education system is no exception, as it also employs digital education games (DEG) in the teaching and learning process. The purpose of this narrative review is to demonstrate the impact of DEG on learning for undergraduate students, to explain the role of DEG for undergraduate students and to describe strategies for minimizing obstacles associated with DEG implementation. The narrative review procedure involves selecting journals related to educational digital games. Three keywords have been used to search the relevant articles: "digital educational games", "learning" and "undergraduate students". The result shows that DEG contributes to critical factors influencing students' learning attitudes and educational intentions. It also aids in the formation of environmentally conscious attitudes and behaviors in students. DEG has the advantage of being active, practical and problem-based, as well as providing immediate feedback.