“…Besides, during the semi-structured interview sessions, a majority of the students expressed that they had experienced exposure to a new teaching and learning environment. The students were also more active in class (Alessi & Trollip, 1984;Amna et al, 2017;Azman et al, 2018;Baid & Lambert, 2010;Cardenas-Moncada et al, 2020;Cardinot, 2019;Chu & Hung, 2015;Ghazali et al, 2021;Hamzul & Nik Mohd Rahimi, 2015;Hou et al, 2020;Kirikkaya et al, 2010;Li & Tsai, 2013;Sahrir, 2011;Siti Nazleen & Zuliana, 2017;Wilfried et al, 2014), as the mobile digital game was able to develop a fun challenge and introduce freshness in their learning setting (Ibrahim et al, 2017;Papastergiou, 2009;Shin & Shin, 2011;Siti Nazleen & Zuliana, 2017;Yusoff, 2010). Students become more energetic and optimistic about achieving a full score for each game and level and develop a competitive setting among them.…”