2022
DOI: 10.1007/s11423-021-10072-x
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Exploring Kid Space in the wild: a preliminary study of multimodal and immersive collaborative play-based learning experiences

Abstract: Parents recognize the potential benefits of technology for their young children but are wary of too much screen time and its potential deficits in terms of social engagement and physical activity. To address these concerns, related literature suggests technology usages with a blend of digital and physical learning experiences. Towards this end, we developed Kid Space, incorporating immersive computing experiences designed to engage children more actively in physical movement and social collaboration during pla… Show more

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Cited by 7 publications
(10 citation statements)
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References 34 publications
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“…However, for this first study, we utilised a Wizard-Of-Oz setup to collect authentic data for fine-tuning the AI algorithms and game logic prior to future real-world pilot deployments. For more details about the wizard interface, refer to Aslan, Agrawal, et al (2022).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…However, for this first study, we utilised a Wizard-Of-Oz setup to collect authentic data for fine-tuning the AI algorithms and game logic prior to future real-world pilot deployments. For more details about the wizard interface, refer to Aslan, Agrawal, et al (2022).…”
Section: Methodsmentioning
confidence: 99%
“…We followed the labelling protocol by Aslan et al (2017) for the expert coders to annotate the data for different pillars of learner engagement: (1) task-engagement (whether the learner is on-task or not), (2) focus of attention (where the learner is looking), (3) physical activity (whether the learner is physically active or stationary) and ( 4) social interaction (whether the learner is verbally or non-verbally interacting with the virtual agent, or not). For more details about operational definitions of these labels, see Aslan, Agrawal, et al (2022).…”
Section: Data Collection and Analysismentioning
confidence: 99%
“…Planting game and Watering game POC datasets have 1927 and 2115 utterances, respectively. The deployment game datasets were later collected from 12 kids (and two adults), where the Kid Space setup was deployed in a classroom at school (Aslan et al, 2022). For both in-the-lab and in-the-wild datasets, the spoken user utterances are transcribed manually at first.…”
Section: Datasetsmentioning
confidence: 99%
“…The system needs to be physically grounded to allow children to bring meaningful objects into the play experience, such as physical toys and manipulatives as learning materials. Thus, Kid Space AI system would combine various sensing technologies that should interact with children, track each child, and monitor their progress (Anderson et al, 2018;Aslan et al, 2022). The use-cases contain specific flows of interactive games facilitating elementary math learning designed for children 5-to-8 years old.…”
Section: Application Domainmentioning
confidence: 99%
“…We conduct our experiments on the KidSpace NLU datasets having utterances from multimodal math learning experiences (i.e., Planting and Watering activities) designed for 5-to-8 years-old kids (Sahay et al, 2021;Aslan et al, 2022). These are the initial proof-of-concept (POC) datasets to bootstrap the agents to be deployed.…”
Section: Datasetmentioning
confidence: 99%