Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization 2007
DOI: 10.1145/1272582.1272590
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Exploring large virtual environments with an HMD when physical space is limited

Abstract: Virtual Environments presented through head-mounted displays (HMDs) are often explored on foot. Exploration on foot is useful since the afferent and efferent cues of physical locomotion aid spatial awareness. However, the size of the virtual environment that can be explored on foot is limited to the dimensions of the tracking space of the HMD unless other strategies are used. This paper presents a system for exploring a large virtual environment on foot when the size of the physical surroundings is small by le… Show more

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Cited by 232 publications
(124 citation statements)
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“…In the following years, a number of additional techniques for redirection were introduced: curvature gains, which add additional curvature [23], velocity gains, which scale the user's speed in movement direction [7,27] and resets or reorientations, that force the user to execute specific actions [19,28]. Usually only one of these techniques was applied, sometimes in combination with an immersion-breaking reset in case the user was about to leave the tracking space.…”
Section: Introductionmentioning
confidence: 99%
“…In the following years, a number of additional techniques for redirection were introduced: curvature gains, which add additional curvature [23], velocity gains, which scale the user's speed in movement direction [7,27] and resets or reorientations, that force the user to execute specific actions [19,28]. Usually only one of these techniques was applied, sometimes in combination with an immersion-breaking reset in case the user was about to leave the tracking space.…”
Section: Introductionmentioning
confidence: 99%
“…[24] suggested so-called reset techniques, which reorient a user in the tracked space when other techniques fail. A reset technique stops a user's walking in a VE and reorients or repositions him.…”
Section: Related Workmentioning
confidence: 99%
“…A reset stops a participant and reorients or repositions him in the real room if a collision with the room's boundaries is unavoidable. We decided to use a pure reorientation reset technique as proposed in [24]. When a reset had to be done, a large green arrow appeared on top of the VE that instructed the participant to stop walking and turn on the spot in the direction the arrow was pointing.…”
Section: Reset Techniquementioning
confidence: 99%
“…Resetting techniques [26,27] try to overcome the limited working environment problem with natural walking using head-mounted displays (HMDs). They reset the user's position or orientation in the real world when reaching workspace limits, without breaking spatial awareness of the virtual world.…”
Section: Natural Walkingmentioning
confidence: 99%