2012
DOI: 10.1007/978-3-642-34898-3_6
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Exploring Non-verbal Communication of Presence between Young Children and Their Parents through the Embodied Teddy Bear

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Cited by 9 publications
(2 citation statements)
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“…A multitude of research has focused, for example, on family communication [2], [9], tangible interaction devices [1], [12], and games [10], [13]. However, some important trends such as ubiquitous computing and smart environments have not yet received especially much attention in the context of designing and evaluating activities for children.…”
Section: Introductionmentioning
confidence: 99%
“…A multitude of research has focused, for example, on family communication [2], [9], tangible interaction devices [1], [12], and games [10], [13]. However, some important trends such as ubiquitous computing and smart environments have not yet received especially much attention in the context of designing and evaluating activities for children.…”
Section: Introductionmentioning
confidence: 99%
“…Based on my experiences with my son, I suggest characters themselves take on a personal quality -in other words, becoming a representation of the individual member of a relationship -able to gaze at the other during video game play, even without "real" eye-contact, thus maintaining a relational connection. To this end, nonverbal interaction through body language and object interaction is important (see, e.g., Vaananen-Vainio-Mattila, 2012). Indeed, researchers have stressed the importance of designing electronic interactions that move beyond "talking heads" (Oduor et al, 2013).…”
Section: Players As Charactersmentioning
confidence: 99%