Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3174088
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Exploring the Design of Tailored Virtual Reality Experiences for People with Dementia

Abstract: Despite indications that recreational virtual reality (VR) experiences could be beneficial for people with dementia, this area remains unexplored in contrast to the body of work on neurological rehabilitation through VR in dementia. With recreational VR applications coming to the market for dementia, we must consider how VR experiences for people with dementia can be sensitively designed to provide comfortable and enriching experiences. Working with seven participants from a local dementia care charity, we out… Show more

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Cited by 113 publications
(123 citation statements)
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References 52 publications
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“…Two studies used a Virtual Glove as interactivity device and the rest of the studies (5/12) used Xsens sensors, Vizard, Keyboard, EEG-based BMI, and Kinect to allow the user to interact with the VE. From the analysis it was derived that most of the dementia studies used a Google Cardboard (3/4) (Hodge et al, 2018;Rose et al, 2019;Tabbaa et al, 2019) and an eMagin Z800 (1/4) (Mendez et al, 2015) VR device with no interactivity sensors (1) A simple apartment, which allowed participants to turn their head and see out of a window; (2) A park, based on a local park in the area; (3) A tropical beach with a horse running along the sand.…”
Section: (+)mentioning
confidence: 99%
“…Two studies used a Virtual Glove as interactivity device and the rest of the studies (5/12) used Xsens sensors, Vizard, Keyboard, EEG-based BMI, and Kinect to allow the user to interact with the VE. From the analysis it was derived that most of the dementia studies used a Google Cardboard (3/4) (Hodge et al, 2018;Rose et al, 2019;Tabbaa et al, 2019) and an eMagin Z800 (1/4) (Mendez et al, 2015) VR device with no interactivity sensors (1) A simple apartment, which allowed participants to turn their head and see out of a window; (2) A park, based on a local park in the area; (3) A tropical beach with a horse running along the sand.…”
Section: (+)mentioning
confidence: 99%
“…Considering the design of tailored VR games for people with dementia, Hodge et al [145] proposed some directions when designing a VR game for people with dementia, based on two workshops that involved VR experiences carried out in a local dementia care charity. Directions include paying attention to the physical design of the headset, so it is not too heavy and uncomfortable for the user; to include shared experiences, such as screen displaying the same view as the headset, so keepers and loved ones can also interact and guide the person with dementia; to use the full spectrum of sensory experiences, such as including ambient sounds and music in the game, to make the best use of senses and abilities that are still remaining in the person with dementia; personalize the game to each individual, according to his own preferences or allow the keeper to configure the environment; and finally to position the person with dementia as an active participant.…”
Section: The Importance Of Exergames and Immersive Environments For Pmentioning
confidence: 99%
“…The preceding SWOT analysis and ensuing assessments provide practical information that allows translating general VR intervention's requirements into concrete tailor-made design specifications (Hodge et al, 2018). Accordingly, we propose a set of guidelines which have been adapted to specifically address the broad range of intended purposes and desired experience modalities representative of most VR-based neurocognitive care interventions for ADRD.…”
Section: Design Guidelinesmentioning
confidence: 99%
“…There are additional strategies to promote engagement, e.g. making the neurocognitive assistive care intervention in the form of a recreational experience (Hodge et al, 2018). Recreation in general promotes motivation and translates into significant improvement of engagement.…”
Section: Resources and System Implementation Phasementioning
confidence: 99%