2017
DOI: 10.1016/j.visinf.2017.11.002
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Exploring the design space of immersive urban analytics

Abstract: Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology of urban visual analytics by providing critical 3D context information and creating a sense of presence. In this paper, we propose an theoretical model to characterize the visualizations in immersive urban analytics. Furthermore, based on our comprehensive and concise model… Show more

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Cited by 44 publications
(25 citation statements)
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“…Figure 2 shows that MR is everything between augmented reality (AR) and augmented vitality (AV). The main goal of MR is the creation of a big space by merging real and virtual environments wherein real and virtual objects coexist and interact in real-time for user scenarios [14][15][16][17][18][19][20][21]. Mixed Reality is a class of simulators that combines both virtual and real objects to create a hybrid of the virtual and real worlds [13].…”
Section: Overviewmentioning
confidence: 99%
“…Figure 2 shows that MR is everything between augmented reality (AR) and augmented vitality (AV). The main goal of MR is the creation of a big space by merging real and virtual environments wherein real and virtual objects coexist and interact in real-time for user scenarios [14][15][16][17][18][19][20][21]. Mixed Reality is a class of simulators that combines both virtual and real objects to create a hybrid of the virtual and real worlds [13].…”
Section: Overviewmentioning
confidence: 99%
“…随着沉浸式技术 的进步, 如更加广阔的视野和具象化的交互设计, 沉浸式技术逐步向着为用户提供更加接近真实物 理环境的虚拟交互空间迈进. 最新的研究通过挖 掘诸如视觉深度信息 [12][13] 、触觉反馈 [14] [15] 以及三维物体与二维可视化融合的 嵌入式视图可视化 [16] . 这些沉浸式空间所带来的 感知与改变, 让研究者开始发掘沉浸式交互空间 在可视化与可视分析中的潜力.…”
Section: 其中 沉浸感包括用户在交互空间中产生的主观unclassified
“…However, none of these libraries provides specific support for developing and designing visualization applications in XR. Moreover, designing visualizations in immersive environments can be complex, requiring consideration of issues such as occlusion, clutter, and user movement and interactions in 3D [36,46,62].…”
Section: Authoring Immersive Visualizationsmentioning
confidence: 99%