2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) 2018
DOI: 10.1109/embc.2018.8513213
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Exploring the Feasibility of EMG Based Interaction for Assessing Cognitive Capacity in Virtual Reality

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Cited by 7 publications
(2 citation statements)
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“…For this reason, systems have been developed, such as the Rehabilitation gaming system (RGS) [11], Computer Assisted Rehabilitation Environment (CAREN) [12] or Virtual Assisted Rehabilitation System (VARS, lowcost solution) [13]. Most of the systems using high immersive technologies like VR has a positive effect on minimizing recovery time and training progress [14].…”
Section: Related Workmentioning
confidence: 99%
“…For this reason, systems have been developed, such as the Rehabilitation gaming system (RGS) [11], Computer Assisted Rehabilitation Environment (CAREN) [12] or Virtual Assisted Rehabilitation System (VARS, lowcost solution) [13]. Most of the systems using high immersive technologies like VR has a positive effect on minimizing recovery time and training progress [14].…”
Section: Related Workmentioning
confidence: 99%
“…Generally, the dynamic sports data are in the form of various heterogeneous physiological signals [12], such as heart rate, oxygen consumption, carbon dioxide, oxygen concentration, electromyography (EMG), electroencephalogram (EEG), and blood lactate. These data are usually collected by using a set of external sensors and wearable devices, such as spirometers, ergometers [12], myo armband [7], electrode cap [11], and microwave sensors [1]. However, for collecting more details about the athlete's postures, decisions, and actions, visual…”
Section: Introductionmentioning
confidence: 99%