“…HCI and games researchers have long been interested in games and learning [40-42, 48, 50, 56, 60, 62, 103, 118, 120]. This includes studies on tutorials [3], differences in frequent versus infrequent gamers' reactions to tutorials [82], leveraging reward systems [32], encouraging a growth mindset, or the idea that intelligence is malleable [55,86,87], avatars [57,59,63,66], embellishment [58,65], and many more. AI and games researchers have also begun to take interest, such as the automatic generation of video game tutorials [36,37], and the adaptation of tutorials to individual user skill levels [8].…”