2023
DOI: 10.1155/2023/2967579
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Exploring the Impact of Avatar Customization in Metaverse: The Role of the Class Mode on Task Engagement and Expectancy-Value Beliefs for Fashion Education

Abstract: This study aims to explore the impact of avatar customization in metaverse environments, especially for fashion education. Considering the unique nature of fashion as an educational field in which theories and practices are equally significant, the impact of class modes (theoretical versus practical) on expectancy and value toward the class in the metaverse environment is empirically investigated, with task engagements as mediators. Students’ creative self-efficacy, an individual characteristic, was considered… Show more

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Cited by 18 publications
(9 citation statements)
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“…Hence, it is crucial for the relevant institutions to establish regulations for the use of the metaverse in education, aimed at upholding the rights of individuals in the virtual realm. 4 Artificial intelligence 14 [15], [26], [27], [29], [36][37][38][39][40][41][42][43][44][45] 5…”
Section: Discussionmentioning
confidence: 99%
“…Hence, it is crucial for the relevant institutions to establish regulations for the use of the metaverse in education, aimed at upholding the rights of individuals in the virtual realm. 4 Artificial intelligence 14 [15], [26], [27], [29], [36][37][38][39][40][41][42][43][44][45] 5…”
Section: Discussionmentioning
confidence: 99%
“…This study emphasizes how important motivation is in determining how students learn in the metaverse. Jang and Kim (2023) focused on the effects of avatar personalization in metaverse environments, particularly in relation to fashion instruction. They looked at the impact of theoretical versus practical class modes on students' expectations and value judgments in the metaverse.…”
Section: Metaverse Applications In Relation To Self-efficacy and Intr...mentioning
confidence: 99%
“…Banyak penyelidikan telah dijalankan tentang penggunaan metaverse dalam konteks pendidikan . Metaverse boleh digunakan dalam pelbagai bidang pendidikan, termasuk aritmetik, kejuruteraan, pendidikan STEM (Sains, Teknologi, Kejuruteraan dan Matematik), pendidikan fizikal, penerbangan, kesihatan, kejururawatan dan fesyen (Alam & Mohanty, 2022;Garavand & Aslani, 2022;Yu, 2022;Yang & Kang, 2023;Jang & Kim, 2023). Zepeto, Roblox, Gather.town dan Fortnite adalah contoh platform metaverse yang menawarkan pengalaman pengguna berdasarkan persekitaran grafik 3D dan aplikasi studio yang berfungsi sebagai alat pembinaan dunia maya.…”
Section: Pengenalanunclassified