2023
DOI: 10.30935/cedtech/13335
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Exploring the impact of gamification on skill development in special education: A systematic review

Abstract: Special education settings have experienced technological innovation that have advanced the development of various skills. Gamification is increasingly used to enhance the skills of individuals with special needs. There have been some studies and limited systematic reviews of gamification in general and special needs settings in particular, however, gamification design applied to special needs lacks a comprehensive systematic review. This article conducts a Literature review of gamification in special needs se… Show more

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Cited by 7 publications
(3 citation statements)
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“…The gamification approach applied in this study can also be useful for increasing understanding of multiculturalism and tolerance (Hussein et al, 2023). We all know that the current development of digital technology can be utilized in providing engaging learning content for students.…”
Section: Discussionmentioning
confidence: 98%
See 1 more Smart Citation
“…The gamification approach applied in this study can also be useful for increasing understanding of multiculturalism and tolerance (Hussein et al, 2023). We all know that the current development of digital technology can be utilized in providing engaging learning content for students.…”
Section: Discussionmentioning
confidence: 98%
“…Gamification refers to the use of game mechanics to achieve non-game outcomes. More specifically, gamification is not just making a game but providing the content of the lesson in such a way that the effect of the game is applied to deliver the lesson and develop it based on user feedback (Hussein et al, 2023). In each activity in this interactive multimedia, there is gamification, which is not only in the need to deliver subject matter but also useful for increasing student engagement.…”
Section: Gamificationmentioning
confidence: 99%
“…Pengembangan modul interaktif hanya berfokus pada pengalaman mengoperasikan bukan pada situasi dan kondisi yang dibutuhkan agar materi tersebut dapat dialami langsung oleh penggunanya. Pengembangan modul interaktif akan diupayakan untuk memfasilitasi siswa untuk dapat berpartisipasi melalui aktivitas gim yang menyenangkan (Hussein et al, 2023). Gamifikasi juga dalam term lain merupakan metode pembelajaran yang menggunakan prinsip permainan (gim) yang diterapkan secara spesifik pada pendidikan untuk memberikan pemahaman ulang terkait sebuah fenomena (Chugh & Turnbull, 2023).Sehingga pengembangan modul ini merupakan tawaran atas kesenjangan tersebut dengan mengembangkan e-modul interaktif berbasis gamifikasi yang mengajak siswa mengalami pembelajaran bermakna secara langsung baik secara pengoperasian dan penyelesaian tahapan-tahapan gim yang ada dalam modul.…”
Section: A Pendahuluanunclassified