2012
DOI: 10.1080/0144929x.2012.691552
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Exploring the potential of virtual worlds in engaging older people and supporting healthy aging

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Cited by 44 publications
(34 citation statements)
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References 33 publications
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“…Delamere (2012) has pointed out "computer-generated communications in virtual worlds do decrease barriers of time and space" (p. 241). Siriaraya, Ang, and Bobrowicz (2014) found that older adults who participated in virtual worlds were able to form deep interpersonal relationships, and many of their study participants emphasized how virtual worlds enabled them to meet new people and keep in touch with existing friends. Furthermore, virtual worlds have helped to empower older adults with disabilities by facilitating social engagement, providing mental stimulation, and strengthening relationships online (Delamere, 2012;Siriaraya et al, 2014).…”
Section: Computers and Tablets As A Leisure Activitymentioning
confidence: 99%
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“…Delamere (2012) has pointed out "computer-generated communications in virtual worlds do decrease barriers of time and space" (p. 241). Siriaraya, Ang, and Bobrowicz (2014) found that older adults who participated in virtual worlds were able to form deep interpersonal relationships, and many of their study participants emphasized how virtual worlds enabled them to meet new people and keep in touch with existing friends. Furthermore, virtual worlds have helped to empower older adults with disabilities by facilitating social engagement, providing mental stimulation, and strengthening relationships online (Delamere, 2012;Siriaraya et al, 2014).…”
Section: Computers and Tablets As A Leisure Activitymentioning
confidence: 99%
“…Siriaraya, Ang, and Bobrowicz (2014) found that older adults who participated in virtual worlds were able to form deep interpersonal relationships, and many of their study participants emphasized how virtual worlds enabled them to meet new people and keep in touch with existing friends. Furthermore, virtual worlds have helped to empower older adults with disabilities by facilitating social engagement, providing mental stimulation, and strengthening relationships online (Delamere, 2012;Siriaraya et al, 2014). Thus, the Internet can help people to expand existing interests and explore new ones by facilitating self-expansion and self-invention (Khvorostianov, Elias, & Nimrod, 2012).…”
Section: Computers and Tablets As A Leisure Activitymentioning
confidence: 99%
“…Users feel as if they are an integral part of the virtual world and get more engaged in the activities, thus making virtual worlds suitable to facilitate social engagement for the health support and physical functioning of the older adults (Molina et al, 2014;Siriaraya, Ang & Bobrowicz, 2014).…”
Section: Virtual Environmentsmentioning
confidence: 99%
“…With relatively limited leisure opportunities, these individuals are proposed to be at risk of developing a range of negative psychological symptoms, such as dependant behavioural patterns, learned helplessness and depression (Turner & Beiser, 1990;Turner & Noh, 1988). Conversely, Virtual Reality interventions, as well as everyday online experiences, have been found to provide positive and enjoyable leisure opportunities, and can result in enhanced enthusiasm, promote independence, self-esteem and self-empowerment (Anderberg & Jonsson, 2005;Siriaraya, Ang, & Bobrowicz, 2014;Weiss, Bialik, & Kizony, 2003). The clinical usage for such programs has begun to be used in assessment and as an intervention tool in the rehabilitation of individuals with disabilities and cognitive impairments (Cheung, Maron, Tatla, & Jarus, 2013;Reid, 2002;Resnik, Etter, Klingerm, & Kambe, 2011;Rizzo, Buckwalter, & Van der Zagg, 2002;Yang, Lin, Lin, & Lee, 2013), in addition to showing effectiveness in cognitive rehabilitation in a range of studies (see Larson, Feigon, Gagliardo, & Dvorkin, 2014;Rose, Brooks, & Rizzo, 2005).…”
Section: Virtual Environments and Individuals With Physical Disabilitiesmentioning
confidence: 94%