Proceedings of the 2020 ACM Designing Interactive Systems Conference 2020
DOI: 10.1145/3357236.3395438
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Exploring the Reflective Potentialities of Personal Data with Different Temporal Modalities

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Cited by 25 publications
(5 citation statements)
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“…We found this lack of information helped users infer what elements provided unfamiliar feelings in the cover music. Odom et al (2020) referred to this approach as "richly minimal," and we identified a similar effect from using Musée. In line with Gaver et al's (2003) study, the restrictive characteristics of Musée stimulated curiosity about the data because participants were faced with only the sound of the music played back to them without other information.…”
Section: Focusing On Sound Through Restrictive Representationmentioning
confidence: 75%
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“…We found this lack of information helped users infer what elements provided unfamiliar feelings in the cover music. Odom et al (2020) referred to this approach as "richly minimal," and we identified a similar effect from using Musée. In line with Gaver et al's (2003) study, the restrictive characteristics of Musée stimulated curiosity about the data because participants were faced with only the sound of the music played back to them without other information.…”
Section: Focusing On Sound Through Restrictive Representationmentioning
confidence: 75%
“…Through this approach, we expected that these cover songs would provide unfamiliar feelings through the various artists' vocalizations of the users' most-played songs or different songs' melodies sung by the users' favorite artists. Additionally, previous studies (Odom et al, 2019;Odom et al, 2020) have shown that metadata (i.e. listening history) can be a resource for users to not only record their musical activity but also reflect on life experiences.…”
Section: Background Design Rationale and Implementation Of Muséementioning
confidence: 99%
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“…Both younger and older generations [77] now convert memories into digital possessions [46] and there has been growing interest and debate in human-computer interaction (HCI) communities, which deliberate what we do with accumulated data. Multiple studies [36,48,[50][51][52][53][54]69] in the field have focused on either creating physical artefacts and systems to present and store our personal media. Or, they discuss how technology can mediate reminiscence or nostalgic experiences.…”
Section: Introductionmentioning
confidence: 99%
“…In the second, the perspective is flipped, the main motivation is not the production of knowledge, although it stays implied, rather the emphasis is on the artefact or the intervention, which show a higher degree of completeness and represent the main outcome and goal [4,29]. In this respect, Olo Radio, a music player that supports and sparks reflective and memory-oriented experiences, allows to explore one's own archive of personal listening history data [27]. Heart Waves is a heart rate monitoring device, composed of a pulse sensing wristband and a variable speed water system, to reduce anxiety by means of the sound masking effect of the increasing water stream [10].…”
mentioning
confidence: 99%