Exploring the reform of live e-commerce talent training based on the four-way collaboration of “government, industry, enterprise and school”
Xin Wang
Abstract:This paper takes universities and enterprises as the basic game subjects of collaborative innovation of live e-commerce talent cultivation and defines the involved interest subjects as government, school, enterprise and industry to construct a multi-party evolutionary game model. The model’s evolutionary stable equilibrium point can be calculated using the replicated dynamic equations of multiple parties. MATLAB was used to analyze the numerical simulation to explore the sensitivity of the relevant parameters … Show more
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