Serious Games on the Move 2009
DOI: 10.1007/978-3-211-09418-1_11
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Exploring the Second life of a Byzantine Basilica

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Cited by 12 publications
(5 citation statements)
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“…Other works associated with the educational activities category include Alarifi (2008), Getchell et al (2006), Getchell, Miller, Allison and Sweetman (2008) and Roussou (2004).…”
Section: A Virtual World Educational Taxonomymentioning
confidence: 99%
“…Other works associated with the educational activities category include Alarifi (2008), Getchell et al (2006), Getchell, Miller, Allison and Sweetman (2008) and Roussou (2004).…”
Section: A Virtual World Educational Taxonomymentioning
confidence: 99%
“…It has been used to enable school students at Madras college to explore reconstructions of the local St Andrews Cathedral, has been used in higher education degrees in the arts (Getchell et al 2009), social science (Ajinomoh et al 2012) and the sciences and is accessible over the Internet (Dow et al 2014). In ) a virtual time window system is described where mobile devices present a window into the past.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual worlds have applications beyond providing a platform similar to 3D games for arbitrary online social activities. They can be used for educational purposes -for example Getchell et al (Getchell et al, 2009) describe their use to investigate a Byzantine Spartan Basilica based upon real excavations. In another work (Sturgeon et al, 2009) virtual worlds have been used to provide a virtual laboratory for conducting 802.11 wireless (WiFi) experiments.…”
Section: Introductionmentioning
confidence: 99%