2020
DOI: 10.17083/ijsg.v7i3.358
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Exploring the use of participatory design in game design: a Brazilian perspective

Abstract: This paper reviews the current body of literature on participatory design (PD) for game design, including participatory design elements, participatory design in education, and the current challenges that game designers and developers encountered. This paper also contains the findings of a survey among game designers in Brazil (N=29) concerning their use of participatory design techniques during the design process in their studios. The survey results show that playtesting is the most common technique that they … Show more

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Cited by 11 publications
(3 citation statements)
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“…The general methodological ethos of YOUTHOPIAS draws variously from Theatre of the Oppressed (Boal, 2013;Frasca, 2001), game design patterns and pedagogies (Bjork & Holopainen, 2002;Wanick & Bitelo, 2020), remix (Markham, 2016;Arnab et al, 2017) and speculative design (Mitrovic et al, 2021), with participants being facilitated towards creatively "playing out" local conflicts and concerns, and creating tangible models accessible to those unfamiliar with the specific context, conveying abstracted but culturally and experientially grounded models of local experiences and scenarios. Each instance of the process lasts ~2 hours and has 2 distinct phases (followed by a debriefing).…”
Section: Developing a Methodologymentioning
confidence: 99%
“…The general methodological ethos of YOUTHOPIAS draws variously from Theatre of the Oppressed (Boal, 2013;Frasca, 2001), game design patterns and pedagogies (Bjork & Holopainen, 2002;Wanick & Bitelo, 2020), remix (Markham, 2016;Arnab et al, 2017) and speculative design (Mitrovic et al, 2021), with participants being facilitated towards creatively "playing out" local conflicts and concerns, and creating tangible models accessible to those unfamiliar with the specific context, conveying abstracted but culturally and experientially grounded models of local experiences and scenarios. Each instance of the process lasts ~2 hours and has 2 distinct phases (followed by a debriefing).…”
Section: Developing a Methodologymentioning
confidence: 99%
“…"BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion", by Grant and Elaheebocus [2], investigate the use and evaluation of a Web-based application named BehaviourCoach. The evaluation of the was positive, with participants expressing enjoyment, reporting that they found the game able to support social interaction, and that the web application interface's navigation was user-friendly.…”
mentioning
confidence: 99%
“…"Exploring the use of participatory design in game design: a Brazilian perspective", by Wanick and Bitelo [2], reviews the current body of literature on participatory design (PD) for game design, including participatory design elements, participatory design in education, and the current challenges that game designers and developers encountered. This paper also contains the findings of a survey among game designers in Brazil, showing that playtesting is the most common technique that they utilise in order to improve player experience.…”
mentioning
confidence: 99%