2022
DOI: 10.1111/1742-6723.13945
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Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study

Abstract: Objective The present study aimed to explore the feasibility and potential benefits of deploying virtual reality (VR) for adolescents in the ED. Methods This multi‐centre study was undertaken in paediatric and adult EDs in two university teaching hospitals. Twenty‐six participants who had voluntarily attended the ED received the VR intervention. Pre‐ and post‐measures assessing changes in state anxiety, stress and affect, and physical biomarkers were obtained. Results The use of VR intervention was associated … Show more

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Cited by 10 publications
(3 citation statements)
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“…They declared that VR technology helped with reducing distress and anxiety which led to better self-control of participants and a more cooperative manner with the care givers. Only one patient experienced blurry vision [21]. These results are in accordance to our ndings.…”
Section: Discussionsupporting
confidence: 93%
“…They declared that VR technology helped with reducing distress and anxiety which led to better self-control of participants and a more cooperative manner with the care givers. Only one patient experienced blurry vision [21]. These results are in accordance to our ndings.…”
Section: Discussionsupporting
confidence: 93%
“…Virtual reality (VR) distraction is a promising, effective, non‐pharmacologic intervention due to its ability to capture attention through interactive, immersive, and fun games with the introduction of lower‐cost, high‐technology VR on the consumer market (Armstrong et al, 2022; Birnie et al, 2018; Zolfaghari et al, 2022). The adolescent population with its technology‐savviness seems particularly amenable to the use of VR in the healthcare setting (Ridout et al, 2021; Zolfaghari et al, 2022). The Children's Hospital Association (2019) listed VR as the first of 19 innovations for children's healthcare in 2019.…”
Section: Introductionmentioning
confidence: 99%
“…In accordance with Dale's statement, going through several stages in the BBS method means that someone gets information verbally, visually and performs simulations or does something real. So, this will increase one's experience by 90% and in the end can significantly increase one's self-control [15].…”
Section: Introductionmentioning
confidence: 99%