Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300511
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Exploring Virtual Agents for Augmented Reality

Abstract: Prior work has shown that embodiment can benefit virtual agents, such as increasing rapport and conveying nonverbal information. However, it is unclear if users prefer an embodied to a speech-only agent for augmented reality (AR) headsets that are designed to assist users in completing real-world tasks. We conducted a study to examine users' perceptions and behaviors when interacting with virtual agents in AR. We asked 24 adults to wear the Microsoft HoloLens and find objects in a hidden object game while inte… Show more

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Cited by 68 publications
(30 citation statements)
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“…When comparing a teddy bear agent, a human-like agent, and an agent with a box as a head, Bailenson et al [4] showed that the teddy bear and human-like agents were rated as more likeable than agent with box-like features. In addition, for agents in augmented reality applications, Wang et al [43] showed how agents that were perceived to be more human were more likeable and personable than one that appeared more like a machine.…”
Section: Effects Of Agent Appearancementioning
confidence: 99%
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“…When comparing a teddy bear agent, a human-like agent, and an agent with a box as a head, Bailenson et al [4] showed that the teddy bear and human-like agents were rated as more likeable than agent with box-like features. In addition, for agents in augmented reality applications, Wang et al [43] showed how agents that were perceived to be more human were more likeable and personable than one that appeared more like a machine.…”
Section: Effects Of Agent Appearancementioning
confidence: 99%
“…We created a łfind-the-hidden-object gamež in which users interact with a virtual agent that gives hints and provides feedback on their performance. The task was inspired by prior work [16,44], which asked people to find objects while engaging with an agent that knew where the objects were located. To understand how agent appearance and user cultural background affect the perception of the agent's feedback, we evaluated participants' emotional reactions.…”
Section: The Game and The Agentsmentioning
confidence: 99%
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