2023
DOI: 10.1017/s1049023x22002448
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Exposure to a Virtual Reality Mass-Casualty Simulation Elicits a Differential Sympathetic Response in Medical Trainees and Attending Physicians

Abstract: Background: Previous studies have demonstrated the use of virtual reality (VR) in mass-casualty incident (MCI) simulation; however, it is uncertain if VR simulations can be a substitute for in-person disaster training. Demonstrating that VR MCI scenarios can elicit the same desired stress response achieved in live-action exercises is a first step in showing non-inferiority. The primary objective of this study was to measure changes in sympathetic nervous system (SNS) response via a decrease in heart rate … Show more

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Cited by 7 publications
(7 citation statements)
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“…Although, we screened for motion sickness prior to entry into the MCI-VR system, we did not ask participants about the impact of the system on them, either physiologically or psychologically, after the encounter. [34] While we assume from their positive evaluations that participants responded to the simulation similarly to a real-life incident, we were not able to verify this assumption.…”
Section: Limitationsmentioning
confidence: 89%
“…Although, we screened for motion sickness prior to entry into the MCI-VR system, we did not ask participants about the impact of the system on them, either physiologically or psychologically, after the encounter. [34] While we assume from their positive evaluations that participants responded to the simulation similarly to a real-life incident, we were not able to verify this assumption.…”
Section: Limitationsmentioning
confidence: 89%
“…25,26,34 However, compared to live simulation, the perceived amount of physiological work was lower when training with VR. 25,35 Stress hormone levels measured in saliva 35 and the heart rate at the beginning of the training 25,34 were significantly lower when VR training was compared with live-simulation training. However, both heart rate and blood pressure increased during the training scenarios, and in total, there were no differences between VR and live-simulation training.…”
Section: Learning Aspectsmentioning
confidence: 96%
“…35 Nevertheless, the overall physiological demands were perceived higher with live simulation. 25,34 Improved Preparedness-The first responders became more confident in their overall disaster skills after training with VR, and they felt more prepared for real-life MCIs. 22,24,26,27,29,31,36 They highlighted that they felt more capable of prioritizing resources and identifying high-risk patients 21,30 and felt they could gather enough relevant cues to identify risk situations in general after training.…”
Section: Learning Aspectsmentioning
confidence: 99%
“…Multiple simulation modalities are available for individuals and/or teams to aid training for disaster response. 11,13 Tabletop exercises, such as Emergo Train System, 14 involve simulation of an MCI event using roleplaying scenarios in a low-stress environment. These can involve a single department or multiple agencies and allow a team to step through MCI protocols and demonstrate adherence to MCI triage principles and management of available resources.…”
Section: Communication and MCI Triage: Challenges For The Ed Responsementioning
confidence: 99%
“…Multiple simulation modalities are available for individuals and/or teams to aid training for disaster response 11,13 …”
Section: Disaster Simulation Modalitiesmentioning
confidence: 99%