Figure 1: Standard 3D body estimation methods predict bodies that may be inconsistent with the 3D scene even though the results may look reasonable from the camera viewpoint. To address this, we exploit the 3D scene structure and introduce scene constraints for contact and inter-penetration. From left to right: (1) RGB image (top) and 3D scene reconstruction (bottom), (2) overlay of estimated bodies on the original RGB image without (yellow) and with (gray) scene constraints, 3D rendering of both the body and the scene from (3) camera view, (4) top view and (5) side view.
AbstractTo understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The inter-penetration constraint penalizes intersection be-tween the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at https://prox.is.tue.mpg.de.