Fig. 1. Conventional near-eye displays present a user with images that are perceived to be in focus at only one distance (top left, 1 m). If the eye accommodates to a different distance, the image is blurred (top left, 0.3 m and ∞). A point spread function (PSF) illustrates the blur introduced for a single point of light at each distance (insets). The fact that conventional near-eye displays have a single sharp focus distance can be problematic, because it produces focus cues that are inconsistent with a natural 3D environment. We propose a computational display system that uses PSF engineering to create a visual stimulus that does not change with the eye's accommodation distance (bottom left). This accommodation-invariant display mode tailors depth-invariant PSFs to near-eye display applications, allowing the eye to accommodate to arbitrary distances without changes in image sharpness. To assess the proposed display mode, we build a benchtop prototype near-eye display that allows for stereoscopic image presentation (right). An autorefractor is integrated into the prototype to validate the accommodation-invariant display principle with human subjects. Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experiences, they can also cause visual discomfort, eyestrain, and nausea. One of the sources of these symptoms is a mismatch between vergence and focus cues. In current VR/AR near-eye displays, a stereoscopic image pair drives the vergence state of the human visual system to arbitrary distances, but the accommodation, or focus, state of the eyes is optically driven towards a fixed distance. In this work, we introduce a new display technology, dubbed accommodation-invariant (AI) near-eye displays, to improve the consistency of depth cues in near-eye displays. Rather than producing correct focus cues, AI displays are optically engineered to produce visual stimuli that are invariant to the accommodation state of the eye. The accommodation system can then be driven by stereoscopic cues, and the mismatch between vergence and accommodation state of the eyes is significantly reduced. We validate the principle of operation of AI displays using a prototype display that allows for the accommodation state of users to