2013
DOI: 10.4271/2013-01-0806
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Extended Steady State Lap Time Simulation for Analyzing Transient Vehicle Behavior

Abstract: The extended steady state lap time simulation combines a quasi steady state approach with a transient vehicle model. The transient states are treated as distance dependent parameters during the calculation of the optimal lap by the quasi steady state method. The quasi steady state result is used afterwards to calculate a new dynamic behavior, which induces in turn a different quasi steady state solution. This iteration between the two parts is repeated until the dynamic states have settled. An implementation o… Show more

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Cited by 19 publications
(18 citation statements)
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“…Differentiating with respect to time, Equations (17) and (18) can be simplified to give each wheel acceleration constraint:…”
Section: Generating the Gg Diagrammentioning
confidence: 99%
See 1 more Smart Citation
“…Differentiating with respect to time, Equations (17) and (18) can be simplified to give each wheel acceleration constraint:…”
Section: Generating the Gg Diagrammentioning
confidence: 99%
“…More recently, quasi-transient approximations have been developed, [16,17] which allow the inclusion of a number of parameters including yaw acceleration, vertical suspension damping ratio and tyre temperature. It is important to note that all current methods aim to predict purely the open loop performance limits of the vehicle, not the driver's ability to use them.…”
Section: Generating the Gg Diagrammentioning
confidence: 99%
“…Minimum-lap-time problems have been historically solved by employing quasi-steadystate models on a predetermined (fixed) trajectory, see e.g. [1][2][3][4][5][6][7][8][9], or by employing dynamic models on a free (i.e. not predetermined) trajectory, see e.g.…”
Section: Introductionmentioning
confidence: 99%
“…The majority of lap-time simulators in use by race teams are based around Quasi-Steady-State (QSS) approaches (Dal Bianco et al, 2018) -where a vehicle model follows a target path (typically discretised into a series of curves of varying radii) at the highest possible speed, obtained through iteration. In more advanced cases this method can be further extended to incorporate transient vehicle behaviour (Völkl et al, 2013). The QSS approach requires pre-existing knowledge of a target path, which is usually obtained from logged data of the line taken on the fastest lap driven by a professional racing driver (Colunga and Bradley, 2014) -however, this assumes that the driver took the correct line in the first place, and indeed that it is possible for a human to physically drive the vehicle on the circuit in advance of the race.…”
Section: Introductionmentioning
confidence: 99%