2021
DOI: 10.1155/2021/5568702
|View full text |Cite
|
Sign up to set email alerts
|

Extending FABRIK with Obstacle Avoidance for Solving the Inverse Kinematics Problem

Abstract: Inverse kinematics (IK) has been extensively applied in the areas of robotics, computer animation, ergonomics, and gaming. Typically, IK determines the joint configurations of a robot model and achieves a desired end-effector position in robotics. Since forward and backward teaching inverse kinematics (FABRIK) is a forward and backward iterative method that finds updated joint positions by locating a point on a line instead of using angle rotations or matrices, it has the advantages of fast convergence, low co… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
6
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 7 publications
(6 citation statements)
references
References 28 publications
0
6
0
Order By: Relevance
“…Recently, FABRIK has been extended for application in robotics for both fixed position and mobile multi-joint robots (M. Santos et al, 2021;P. C. Santos et al, 2020;Tao et al, 2021;Tenneti & Sarkar, 2019).…”
Section: Fabrikmentioning
confidence: 99%
See 2 more Smart Citations
“…Recently, FABRIK has been extended for application in robotics for both fixed position and mobile multi-joint robots (M. Santos et al, 2021;P. C. Santos et al, 2020;Tao et al, 2021;Tenneti & Sarkar, 2019).…”
Section: Fabrikmentioning
confidence: 99%
“…While FABRIK is correspondingly not guaranteed to provide a feasible or plausible solution, current applications of the solver in design and game development contexts suggest that it can provide good solutions in the vast majority of human motion prediction problems (Aristidou et al, 2016;Aristidou & Lasenby, 2011;M. Santos et al, 2021;Tao et al, 2021).…”
Section: Fabrikmentioning
confidence: 99%
See 1 more Smart Citation
“…While FABRIK is correspondingly not guaranteed to provide a feasible or plausible solution, current applications of the solver in design and game development contexts suggest that it can provide good solutions in the vast majority of human motion prediction problems (Aristidou et al, 2016;M. Santos et al, 2021;Tao et al, 2021). The FABRIK solver works in joint position space and is applied hierarchically to each joint and iteratively until a solution is identified.…”
Section: Fabrikmentioning
confidence: 99%
“…Several modifications and variations of the FABRIK solver have been developed that allow for multi-chain/branching systems, non-fixed root nodes, whole system repositioning, handling unsolvable targets, and obstacles (Aristidou et al, 2016;P. C. Santos et al, 2020;Tao et al, 2021). In the current project we used only the original algorithm along with a hinge constraint applied to the elbow as discussed in .…”
Section: Fabrikmentioning
confidence: 99%