2018
DOI: 10.3991/ijep.v8i1.8087
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Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics

Abstract: Serious Games (SG) have been shown to have instructional potential and a number of formal models, frameworks and methodologies have emerged to support their design and analysis. The Activity Theory-based Model of Serious Games (ATMSG) facilitates a systematic and detailed representation of educational SG describing how game elements are connected together to contribute to pedagogical goals. This paper proposes and presents an extension to the ATMSG framework to facilitate the identification, selection and inte… Show more

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Cited by 29 publications
(33 citation statements)
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“…Sebagai fokus awal, kami menyarankan materi sains yang digunakan merupakan materi Ilmu Pengetahuan Alam, dengan subbab bumi dan antariksa untuk kelas empat sekolah dasar. ; 2) Serious Game yang diajukan dalam penelitian ini berbasis model Teori Aktivitas (Carvalho, 2016;Callaghan, McShane, & Eguíluz, 2018) dan melingkupi tiga ranah Taksonomi Bloom (Ahmad & Hussin, 2017;Haring, Warmelink, Valente, & Roth, 2018).…”
Section: Pendahuluanunclassified
“…Sebagai fokus awal, kami menyarankan materi sains yang digunakan merupakan materi Ilmu Pengetahuan Alam, dengan subbab bumi dan antariksa untuk kelas empat sekolah dasar. ; 2) Serious Game yang diajukan dalam penelitian ini berbasis model Teori Aktivitas (Carvalho, 2016;Callaghan, McShane, & Eguíluz, 2018) dan melingkupi tiga ranah Taksonomi Bloom (Ahmad & Hussin, 2017;Haring, Warmelink, Valente, & Roth, 2018).…”
Section: Pendahuluanunclassified
“…The Learning Mechanics and Game Mechanics (LM-GM) model (Arnab et al, 2015) provided a clear graphical representation of the game flow as the basis for establishing the relationships between the components that translate pedagogical practices ("learning mechanics") into concrete game mechanics and a predefined list of elements to support the analysis. A modified version of LM-GM, the Activity Theory-based Model of Serious Games (ATMSG) was elaborated by Carvalho and colleagues (Carvalho et al, 2015) and later extended by Callaghan and colleagues (Callaghan, McShane, Eguíluz, & Savin-Baden, 2018). It uses the conceptual framework of activity theory to understand the structure of serious educational games connecting the components of a serious game and its educational goals.…”
Section: Atmsg Model As a Background Of Chuzme Designmentioning
confidence: 99%
“…After careful consideration, to support Chuzme's game design phase, the ATMSG model was chosen for its complex and dynamic view on serious games, while the overall design process was guided by the serious instructional design process, developed by The third phase, "Design phase 1 and 2", is where the game takes shape. Here, the Activity Theory-based Model's perspective is used (Callaghan et al, 2018;Carvalho et al, 2015). In this model, educational SGs are intricate, dynamic systems composed of three main activities-playing, learning, and teaching-and they have two subjects-the learner (player/student) and the instructor (responsible for game design and development).…”
Section: Atmsg Model As a Background Of Chuzme Designmentioning
confidence: 99%
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