2012
DOI: 10.1016/j.compedu.2012.05.011
|View full text |Cite
|
Sign up to set email alerts
|

Extending the technology acceptance model to explore the intention to use Second Life for enhancing healthcare education

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

20
147
3
6

Year Published

2014
2014
2024
2024

Publication Types

Select...
9
1

Relationship

1
9

Authors

Journals

citations
Cited by 263 publications
(176 citation statements)
references
References 39 publications
20
147
3
6
Order By: Relevance
“…It has also been used in studies involving pre-service teachers (e.g., Teo, 2009;Teo, Lee, Chai, & Wong, 2009). On the other hand, there are only a handful of studies examining the applicability of the TAM in MUVEs (e.g., Bertrand & Bouchard, 2008;Chow, Herold, Choo, & Chan, 2012). What is more, there are no studies utilizing the TAM in order to examine pre-service teachers' intention to use MUVEs when they become practicing teachers.…”
Section: Technology Acceptance Model and Self-efficacy Beliefsmentioning
confidence: 99%
“…It has also been used in studies involving pre-service teachers (e.g., Teo, 2009;Teo, Lee, Chai, & Wong, 2009). On the other hand, there are only a handful of studies examining the applicability of the TAM in MUVEs (e.g., Bertrand & Bouchard, 2008;Chow, Herold, Choo, & Chan, 2012). What is more, there are no studies utilizing the TAM in order to examine pre-service teachers' intention to use MUVEs when they become practicing teachers.…”
Section: Technology Acceptance Model and Self-efficacy Beliefsmentioning
confidence: 99%
“…Once the student had completed the entire procedure in the virtual ward, the system would automatically generate a record of the student's performance. Virtual worlds have been widely accepted and used in healthcare, for example, in disaster simulation, and in nursing, medical, and nutrition education (Chow et al, 2012;Kamel Boulos, Ramloll, Jones, & Toth-Cohen, 2008;Schmidt & Stewart, 2010).…”
Section: Presence and Learning In Virtual 3d Environmentsmentioning
confidence: 99%
“…Based on this, Second Life is deemed to be a rich environment that allows students, instructors and professionals to create learning experiences actively through the formation of specific environments (Chow, Herold, Choo & Chan, 2012;Memikoğlu, 2014;Sidorko, 2009). Figure 2 shows a picture of a classroom in Second Life.…”
mentioning
confidence: 99%