Portability is a crucial requirement in the mobile game domain. Aspect-oriented programming has been shown to be a promising solution to implement the portability concerns, and more generally, to be a key technical enabler to transition mobile application development toward systematic software reuse. In this paper, we report a case study that critically examines how aspect orientation is practiced in industrialstrength mobile game applications. Our analysis takes into account technical artifacts, organizational structures, and their relationships. Altogether these complementary and synergistic viewpoints offer some concrete insights into developing information reuse and integration strategies in the rapidly changing landscape of mobile software development.