2015
DOI: 10.1007/978-3-319-27857-5_8
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Extracting Surface Geometry from Particle-Based Fracture Simulations

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“…We use α = 1, β = 0, and n min = 8, n max = 64 in all simulations, unless otherwise specified. The rendered surfaces are generated using levelsets [80] for fluid particles and tetrahedralization of the solid mesh in the beginning of the simulation [81] for solid particles.…”
Section: Resultsmentioning
confidence: 99%
“…We use α = 1, β = 0, and n min = 8, n max = 64 in all simulations, unless otherwise specified. The rendered surfaces are generated using levelsets [80] for fluid particles and tetrahedralization of the solid mesh in the beginning of the simulation [81] for solid particles.…”
Section: Resultsmentioning
confidence: 99%