2016
DOI: 10.1109/mmul.2016.52
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Eye-Controlled Interfaces for Multimedia Interaction

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Cited by 22 publications
(10 citation statements)
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References 14 publications
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“…One aspect that added to the positive impression can be identified in the interaction form (i.e., gaze as a natural interaction method in the context of exploration games). This goes in line with other research projects that identified a similar effect [1,3,7,[69][70][71]. One reason why CrossG received less positive game experience ratings, was that the static crosshair-based approach felt like a tool (to solve a task) and not like a special skill of the character.…”
Section: Game Experiencesupporting
confidence: 87%
“…One aspect that added to the positive impression can be identified in the interaction form (i.e., gaze as a natural interaction method in the context of exploration games). This goes in line with other research projects that identified a similar effect [1,3,7,[69][70][71]. One reason why CrossG received less positive game experience ratings, was that the static crosshair-based approach felt like a tool (to solve a task) and not like a special skill of the character.…”
Section: Game Experiencesupporting
confidence: 87%
“…Hal ini dikarenakan pengguna dapat melakukan interaksi hanya dengan menggunakan pandangan mata terhadap layar sistem, tanpa memerlukan peran perangkat input lain seperti mouse dan keyboard. Dengan demikian, eye tracking diharapkan dapat menggantikan peran mouse dan keyboard pada untuk memilih objek, navigasi, dan modifikasi di berbagai konten multimedia [1,2,3].…”
Section: Pendahuluanunclassified
“…The Web browser environment is built upon the Chromium Embedded Framework 1 (CEF), which provides an appropriate architecture to enhance the Web with interfaces for gaze interaction [6]. Adapting the interface is primary for the success of eye-based interactions [7,9].…”
Section: Figure 1: Gaze-controlled Browser Interfacementioning
confidence: 99%
“…The interface was developed through user centered design for eye interaction [9], i.e., in- terface components such as size, shape, appearance, feedback etc. that are vital to enhance eye tracking accuracy for input control [6].…”
Section: Eye-controlled Browsingmentioning
confidence: 99%
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