26th ACM Symposium on Virtual Reality Software and Technology 2020
DOI: 10.1145/3385956.3418971
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Eye-Hand Coordination Training for Sports with Mid-air VR

Abstract: A relatively recent application area for Virtual Reality (VR) systems is sports training and user performance assessment. One of these applications is eye-hand coordination training systems (EHCTSs). Previous research identified that VR-based training systems have great potential for EHCTSs. While previous work investigated 3D targets on a 2D plane, here we aim to study full 3D movements and extend the application of throughput analysis to EHCTSs. We conducted two user studies to investigate how user performan… Show more

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Cited by 9 publications
(2 citation statements)
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“…Simultaneously, the eye tracker recorded gaze data. A similar work is presented by [11] and [12] in a different area.…”
mentioning
confidence: 52%
“…Simultaneously, the eye tracker recorded gaze data. A similar work is presented by [11] and [12] in a different area.…”
mentioning
confidence: 52%
“…Concerning the first factor, hand dominance, there is evidence that at least some kinematic properties of virtual hand reaching movements can be different when users reach using their dominant hand than when they perform the same reaches using their non-dominant hand (Arlati et al 2021;Batmaz et al 2020). For example, Batmaz and colleagues (2020; Study 1) had participants perform virtual hand reaches between targets in an evenly spaced array that was aligned with either the vertical or the horizonal plane.…”
Section: The Moderating Influence Of Hand Dominance and Interaction H...mentioning
confidence: 99%