Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2022
DOI: 10.1145/3574131.3574465
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Eye Tracking Emotion Evoking Interaction Based on Go/No-Go Paradigm VR Demonstration

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Cited by 2 publications
(2 citation statements)
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“…It enables the provision of 360-degree perspectives of virtual showrooms, where customers and models are depicted through avatars-digital representations of people. Liu et al [56] compared the ability of 360-degree videos to evoke four different emotional states when viewed on 2D computer screens against VR head-mounted displays. Their study provides actual evidence that "higharousal positive emotion evoking is more effective in VR than on a 2D monitor based on computational affection".…”
Section: Social Values Of Metaversementioning
confidence: 99%
“…It enables the provision of 360-degree perspectives of virtual showrooms, where customers and models are depicted through avatars-digital representations of people. Liu et al [56] compared the ability of 360-degree videos to evoke four different emotional states when viewed on 2D computer screens against VR head-mounted displays. Their study provides actual evidence that "higharousal positive emotion evoking is more effective in VR than on a 2D monitor based on computational affection".…”
Section: Social Values Of Metaversementioning
confidence: 99%
“…Emotion plays an essential role in understanding human-computer interaction [6] , [11] , [25] . VR-related products such as 360-degree videos and VR games have found broad applicability in emotion research, creating fully immersive environments for conducting experiments [8] , [23] , [32] . Past studies have indicated the efficacy of 360-degree videos in evoking various emotions [22] , [52] , including complex emotions such as awe and gratitude [4] , [5] .…”
Section: Introductionmentioning
confidence: 99%