“…Using these gaze vectors, it is possible to reconstruct the gaze point on real three-dimensional stimuli by intersecting one or both rays with the fixated object in space, assuming its geometry is known (Hammer et al, 2013;Maurus et al, 2014;Wang et al, 2017b). Alternatively, we can attempt to find the point where the two vectors intersect with each other in space (Hennessey and Lawrence, 2009;Maggia et al, 2013;Pfeiffer and Renner, 2014;Gutierrez Mlot et al, 2016;Pfeiffer et al, 2016), but in 3D space two gaze vectors typically do not intersect.…”