2022
DOI: 10.1016/j.jarmac.2021.07.010
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Face identification in the laboratory and in virtual worlds.

Abstract: Investigations into human cognition typically control variables tightly in the laboratory or relinquish systematic control in field studies. Virtual Reality (VR) can provide an intermediate approach by facilitating research with complex but controlled environments. However, understanding of the correspondence between VR and laboratory paradigms is still limited. This study addresses this issue by comparing established laboratory tests of face identification with passport control at a VR airport. We show that t… Show more

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Cited by 5 publications
(10 citation statements)
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“…The mixture of within-person variability and between-person similarity is likely to depend on the stimuli at hand. In face-matching tests such as the GFMT and KFMT, for example, the different similarity profiles for matches and mismatches might arise in part because of how mismatches are constructed for face-matching research, by pairing two different identities that could conceivably be the same person (e.g., Bindemann et al, 2021 ; Burton et al, 2010 ; Fysh & Bindemann, 2018 ). This approach approximates the challenges that are associated with matching faces in real-world settings such as passport control, in which impersonation attempts can be rather compelling, but it also means that mismatched stimuli are specifically designed to be mistaken for identity matches.…”
Section: Future Directionsmentioning
confidence: 99%
“…The mixture of within-person variability and between-person similarity is likely to depend on the stimuli at hand. In face-matching tests such as the GFMT and KFMT, for example, the different similarity profiles for matches and mismatches might arise in part because of how mismatches are constructed for face-matching research, by pairing two different identities that could conceivably be the same person (e.g., Bindemann et al, 2021 ; Burton et al, 2010 ; Fysh & Bindemann, 2018 ). This approach approximates the challenges that are associated with matching faces in real-world settings such as passport control, in which impersonation attempts can be rather compelling, but it also means that mismatched stimuli are specifically designed to be mistaken for identity matches.…”
Section: Future Directionsmentioning
confidence: 99%
“…These avatars preserve the identity of the faces well. Viewers familiar with the people recognize their avatars accurately, and unfamiliar viewers show similar performance to standard photo-to-photo matching tasks (Bindemann et al, 2022;Fysh et al, 2022). So, while identity is preserved in the virtual environment (by comparison to photos) the question we ask here is whether the perceived social attributes of these people are also preserved.…”
Section: Methodsmentioning
confidence: 99%
“…These were created by attaching a 3D scan of a person’s head onto a standard body mesh (see Fysh et al, 2022, for details). Avatars were displayed in an airport context, as shown in Figure 3 (see Bindemann et al, 2022, for details)…”
Section: Methodsmentioning
confidence: 99%
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“…This knowledge gap has increased interest in methods that allow studies of person perception and social attention in immersive environments. One approach has been to use virtual reality, with faces rendered on animated bodies in virtual worlds [22][23][24] . Another has been to study social attention in "the wild" by studying the eyemovements of participants wearing eye-tracking devices that monitor their fixations as they navigate realworld ambient environments (for recent reviews see 10,25,26 .…”
mentioning
confidence: 99%