Proceedings of the 29th Annual Symposium on User Interface Software and Technology 2016
DOI: 10.1145/2984511.2984576
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FaceTouch

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Cited by 92 publications
(13 citation statements)
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“…One of the participants stated that it appeared that the double tap was better recognized because it was performed faster than the tap. The position error was not higher than those found in other studies [13,15].…”
Section: ) Position Errorcontrasting
confidence: 66%
See 1 more Smart Citation
“…One of the participants stated that it appeared that the double tap was better recognized because it was performed faster than the tap. The position error was not higher than those found in other studies [13,15].…”
Section: ) Position Errorcontrasting
confidence: 66%
“…Touchpads are highly mobile because they are attached to HMDs, but as with mid-air hand interaction, users must lift their hands to perform manipulations, and prolonged operation can increase user fatigue. Moreover, even though touch interaction is a familiar mode for users, it is difficult to use a touchpad because the touchscreen is on the side of the HMD [13]. Attaching the touchscreen to the front of the HMD allows direct manipulation of virtual objects through touch interaction and offers good mobility because the input device is attached to the HMD.…”
Section: A Methods Of Interacting With Virtual Content On Ar Hmds Inmentioning
confidence: 99%
“…Yu et al [21] also studied head-based text entry for VR and combined the concept with gesture-word recognition whereby experienced users perform up to 25 WPM. The VR system FaceTouch [5] leverages a touch-sensitive front cover of the HMD and the sense of proprioception to enable text input with up to ten WPM on a virtual keyboard.…”
Section: Text Inputmentioning
confidence: 99%
“…This raises questions about how to support this using the limited input techniques available with current mobile VR devices and the limited space available in a typical airline seat. Previous work has looked at different mobile input techniques such as touching the front of a head mounted display [22], but more research is needed to understand how to incorporate additional modalities and achieve better control when manipulating virtual objects.…”
Section: Controlling Your Flightmentioning
confidence: 99%
“…If the only buttons available are incorporated into the headset, this could be a difficult situation for a spectator. An unwanted touch to a headset can be uncomfortable for a VR user [22], so external methods of interruption are needed if VR is going to leave the living room.…”
Section: Interruption and Disruptionmentioning
confidence: 99%