2014 22nd International Conference on Pattern Recognition 2014
DOI: 10.1109/icpr.2014.17
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Facial 3D Shape Estimation from Images for Visual Speech Animation

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Cited by 3 publications
(3 citation statements)
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“…The transformation matrix in step two can be defined by Theorem 2 as in formula (12). In this formula, = , × ,1 =…”
Section: Theorem 2 the Homogeneous Coordinate Transformationmentioning
confidence: 99%
See 1 more Smart Citation
“…The transformation matrix in step two can be defined by Theorem 2 as in formula (12). In this formula, = , × ,1 =…”
Section: Theorem 2 the Homogeneous Coordinate Transformationmentioning
confidence: 99%
“…Parke [10] was the first to propose the concept establishing facial animation. Subsequently, many related studies and techniques, including Head Pose Estimation [11], Facial 3D Shape Estimation [12], Head Shop [13], The Digital Emily Project [14], Automatic Generation [15], Kinect-Based Facial Animation [16], Real-Time Facial Animation [17][18][19][20][21], and 3D Facial Similarity Measure [22], emerged.…”
Section: Introductionmentioning
confidence: 99%
“…The appearance of a visual speech animation system is determined by the underlying face/mouth model, while generating animated talking heads that look like real people is challenging. The existing approaches to talking heads use either imagebased 2D models (Seidlhofer 2009;Zhang et al 2009) or geometry-based 3D ones (Musti et al 2014).Cartoon avatars are relatively easier to build. The more humanlike, realistic avatars, which can be seen in some games or movies, are much harder to build.…”
Section: Face/mouth Modelmentioning
confidence: 99%