FACIAL ANIMATION AND EMPATHY IN THE<i> LAST OF US PARTS I AND II</i>
Steve Spence
Abstract:For more than a decade the videogame studio Naughty Dog has deployed increasingly sophisticated facial animations, greatly expanding its characters’ abilities to convey realistic and compelling emotion. In a parallel effort, the studio has remediated cinematic forms like the closeup, integrating them with the unique affordances of videoludic media. Naughty Dog’s 2020 The Last of Us Part II takes this a step further, making characters’ faces a vital aspect of the game’s interface: the dynamically changing emoti… Show more
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