2013
DOI: 10.1115/1.4025291
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Facilitating Higher-Order Learning Through Computer Games

Abstract: Engineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higher-order thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts… Show more

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Cited by 15 publications
(14 citation statements)
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“…Existing studies provide support for the influence of digital games on cognitive engagement, through achieving a greater understanding of course content and demonstrating higher-order thinking skills (Beckem & Watkins, 2012;Farley, 2013;Ke, Xie, & Xie, 2016;Marriott, Tan, & Marriott, 2015), particularly when compared to traditional instructional methods, such as giving lectures or assigning textbook readings (Lu, Hallinger, & Showanasai, 2014;Siddique, Ling, Roberson, Xu, & Geng, 2013;Zimmermann, 2013). For example, in a study comparing courses that offered computer simulations of business challenges (e.g, implementing a new information technology system, managing a startup company, and managing a brand of medicine in a simulated market environment) and courses that did not, students in simulation-based courses reported higher levels of actiondirected learning (i.e., connecting theory to practice in a business context) than students in traditional, non-simulation-based courses (Lu et al, 2014).…”
Section: Digital Gamesmentioning
confidence: 99%
“…Existing studies provide support for the influence of digital games on cognitive engagement, through achieving a greater understanding of course content and demonstrating higher-order thinking skills (Beckem & Watkins, 2012;Farley, 2013;Ke, Xie, & Xie, 2016;Marriott, Tan, & Marriott, 2015), particularly when compared to traditional instructional methods, such as giving lectures or assigning textbook readings (Lu, Hallinger, & Showanasai, 2014;Siddique, Ling, Roberson, Xu, & Geng, 2013;Zimmermann, 2013). For example, in a study comparing courses that offered computer simulations of business challenges (e.g, implementing a new information technology system, managing a startup company, and managing a brand of medicine in a simulated market environment) and courses that did not, students in simulation-based courses reported higher levels of actiondirected learning (i.e., connecting theory to practice in a business context) than students in traditional, non-simulation-based courses (Lu et al, 2014).…”
Section: Digital Gamesmentioning
confidence: 99%
“…Considering that learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education, Siddique [15] shows that students using the game module, when compared with lecture-based instruction, had significant improvements when addressing questions that involved higher-order cognition.…”
Section: Introductionmentioning
confidence: 99%
“…[33][34][35] . Game-based learning and the related activies have also been used for engineering education [36][37][38][39] . Zhan et al 40 introduced numerous application cases of LabVIEW in engineering and discussed the effectiveness of this tool; LabVIEW is the simulation software used for learning activities.…”
Section: Experiential Learningmentioning
confidence: 99%