“…Existing studies provide support for the influence of digital games on cognitive engagement, through achieving a greater understanding of course content and demonstrating higher-order thinking skills (Beckem & Watkins, 2012;Farley, 2013;Ke, Xie, & Xie, 2016;Marriott, Tan, & Marriott, 2015), particularly when compared to traditional instructional methods, such as giving lectures or assigning textbook readings (Lu, Hallinger, & Showanasai, 2014;Siddique, Ling, Roberson, Xu, & Geng, 2013;Zimmermann, 2013). For example, in a study comparing courses that offered computer simulations of business challenges (e.g, implementing a new information technology system, managing a startup company, and managing a brand of medicine in a simulated market environment) and courses that did not, students in simulation-based courses reported higher levels of actiondirected learning (i.e., connecting theory to practice in a business context) than students in traditional, non-simulation-based courses (Lu et al, 2014).…”