2019
DOI: 10.1177/2167479518819482
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Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action

Abstract: The current study employs the theory of reasoned action to examine factors that correlate with the behavioral intentions of watching eSports. A structural equation modeling analysis is performed to examine the relationship between intentions to watch eSports, attitude toward watching eSports, subjective norms, behavioral beliefs, and normative beliefs. The results suggested that three behavioral beliefs-related factors (aesthetics, drama, and escapism) and subjective norms were positively related to attitude t… Show more

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Cited by 93 publications
(116 citation statements)
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References 69 publications
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“…Also, there are recommendations that addressed issues surrounding the availability of technology facilities in some Nigerian universities (Babatope 2010 ). The TRA, TPB and SCT did not adequately address issues on technological facilities in universities (Ahmadi 2019 ; Norman et al 2019 ; Xiao 2020 ). Notwithstanding, UTAUT has the ‘facilitating condition’ factor on technology (Venkatesh et al 2003 ) (Figs.…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…Also, there are recommendations that addressed issues surrounding the availability of technology facilities in some Nigerian universities (Babatope 2010 ). The TRA, TPB and SCT did not adequately address issues on technological facilities in universities (Ahmadi 2019 ; Norman et al 2019 ; Xiao 2020 ). Notwithstanding, UTAUT has the ‘facilitating condition’ factor on technology (Venkatesh et al 2003 ) (Figs.…”
Section: Conceptual Backgroundmentioning
confidence: 99%
“…An idividual's perceived social expectations from significant others such as family and friends toward whether or not to engage in a behavior are referred as subjective norm (Ajzen and Fishbein 1980). Positive impact of attitude and subjective norm on an individual's intention to perform a behavior has been widely supported among studies in the behaviors of general and sport consumers (Ajzen and Fishbein 1980;Brown, Bennett, and Ballouli 2016;Hagger, Chatzisarantis, and Biddle 2002;Qian et al 2017;Xiao 2020). For example, attitudes and subjective norms among hockey fans were positively associated with their intention to attend a hockey game (Cunningham and Kwon 2003).…”
Section: Attitude Subjective Norm and Behavior Intentionmentioning
confidence: 89%
“…The esthetics part of sports has been shown to be relevant for sport consumption, this can be defined as the beauty or gracefulness inherent in sports games (Trail & James, 2001;Xiao, 2020). Accordingly to Raney (2006) this motive can be very different when it comes to gender preferences.…”
Section: Hypothesis Developmentmentioning
confidence: 99%
“…The gaming industry has devoted a lot of resources in order to have games with well-designed graphics, providing viewers with an esthetically appealing experience (Xiao, 2020). Those better graphics qualities can lead to a far more enjoyable experience for the audience, since it can lead them to a more immersive involvement into the match.…”
Section: Hypothesis Developmentmentioning
confidence: 99%