2021
DOI: 10.1108/ijwis-01-2021-0004
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Factors influencing the adoption of mobile payment systems in Indonesia

Abstract: Purpose This empirical study aims to determine factors that influence an individual’s intention to use mobile payment (MP) systems. The study investigates direct, indirect and total effects as well as factors that mediate or moderate effects on intention. Design/methodology/approach A theoretical model is derived from previous studies and combines factors from technology acceptance model and unified theory of acceptance and use of technology (perceived usefulness, perceived ease of use, social influence, fac… Show more

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citations
Cited by 22 publications
(48 citation statements)
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References 45 publications
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“…The measuring instruments are listed in Table 1. 3D simulation Android app is useful in my learning 3D simulation Android app enables me to perform learning activities more quickly 3D simulation Android app increases my learning productivity 3D simulation Android app will increase my chances to get a better grade Perceived Ease of Use [23] The interaction of 3D simulation Android app is clear and understandable It is easy to become skillful at using 3D simulation Android app 3D simulation Android app is easy to use It is easy for me to learn how to operate 3D simulation Android app Perceived Enjoyment [21] I believe that using 3D simulation Android app will be interesting to me I believe that 3D simulation Android app will stimulate my curiosity I believe the use of 3D simulation Android app will fit well with the way I like to study I believe that using 3D simulation Android app can solve my problems Behavioral Intention [14] I intend to use 3D simulation Android app in the future Given the opportunity, I will use 3D simulation Android app I plan to use 3D simulation Android app in the future I predict I would use 3D simulation Android app in the future Since the purposive sampling method is applied, the questionnaire was distributed to the targeted respondents from high schools located in two cities in Indonesia. Next, a preliminary analysis of the final data is addressed to examine the validity and reliability of the constructs.…”
Section: Methodsmentioning
confidence: 99%
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“…The measuring instruments are listed in Table 1. 3D simulation Android app is useful in my learning 3D simulation Android app enables me to perform learning activities more quickly 3D simulation Android app increases my learning productivity 3D simulation Android app will increase my chances to get a better grade Perceived Ease of Use [23] The interaction of 3D simulation Android app is clear and understandable It is easy to become skillful at using 3D simulation Android app 3D simulation Android app is easy to use It is easy for me to learn how to operate 3D simulation Android app Perceived Enjoyment [21] I believe that using 3D simulation Android app will be interesting to me I believe that 3D simulation Android app will stimulate my curiosity I believe the use of 3D simulation Android app will fit well with the way I like to study I believe that using 3D simulation Android app can solve my problems Behavioral Intention [14] I intend to use 3D simulation Android app in the future Given the opportunity, I will use 3D simulation Android app I plan to use 3D simulation Android app in the future I predict I would use 3D simulation Android app in the future Since the purposive sampling method is applied, the questionnaire was distributed to the targeted respondents from high schools located in two cities in Indonesia. Next, a preliminary analysis of the final data is addressed to examine the validity and reliability of the constructs.…”
Section: Methodsmentioning
confidence: 99%
“…Behavioral intention refers to the individual's intention to perform a specified behavior that has an effect on the actual usage [23]. Figure 1 depicts the research model used in this study which incorporates three determinants: Perceived Usefulness, Perceived Ease of Use, and Perceived Enjoyment, that may affect an individual's intention to adopt the 3D simulation Android app.…”
Section: Development Of Research Model and Hypothesesmentioning
confidence: 99%
“…Despite the rapid global growth of m-payment, a study revealed that the willingness of Indonesian customers to adopt m-payment is considered low and still at the infancy stage (Lisana, 2021). Central Bank of Indonesia reported that m-payment transactions were valued at US$13.95bn in 2020, increasing 38.6% from 2019 and expected to obtain US$18.5bn in 2021 (The Asian Banker, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…Most of the extant studies in m-payment acceptance have been conducted using one of the popular technology acceptance models, unified theory of acceptance and use of technology (UTAUT) (Lisana, 2021). Originally, UTAUT comprises four main constructs, namely performance expectancy, effort expectancy, social influence and facilitating conditions, that affect the user's intention to accept new technology.…”
Section: Introductionmentioning
confidence: 99%
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